AI Insights · Timothy · October 2022
Top 5 io Games on iOS in Norway Q3 2022
Explore the performance of the top 5 io games on iOS in Norway during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 io games on iOS in Norway showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the trends of these popular games.
Snake.io - Fun Online Snake by Kooapps saw a decline in weekly downloads, starting at 1.4K in early July and dropping to around 925 by the end of September. Weekly revenue peaked at $106 in early August and gradually decreased to $37 by the end of the quarter. The game's weekly active users also declined, from approximately 9.8K to 8.1K over the same period.
Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. experienced significant fluctuations in its metrics. Weekly downloads surged from 115 in late June to a peak of 2.4K in late August, before falling to 604 by the end of September. Revenue saw a notable increase, peaking at $202 in early August, then stabilizing around $87 toward the end of the quarter. Active users also peaked at 2.9K in late August, ending the quarter at 1.6K.
Hole.io by Voodoo showed a mixed performance. Weekly downloads started at 1K in late June, dipped to 216 in early September, and rebounded to about 709 by the end of the quarter. Revenue fluctuated, reaching a high of $126 in mid-September. Active users saw a dip from 6.2K in early July to 3.2K in early September, before recovering to approximately 4.6K by the end of the quarter.
State.io - Conquer the World from AI Games FZ showed relatively stable performance. Weekly downloads remained around 500 to 600 for most of the quarter, with occasional peaks such as 780 in early August. Revenue varied, peaking at $92 in late August and ending at $71 in late September. Active users remained steady, fluctuating between 2.4K and 2.9K throughout the quarter.
Lastly, slither.io by Lowtech Studios LLC experienced a resurgence in downloads, starting at 716 in late June and peaking at 807 in late September. Although revenue was minimal, the game's active users increased from 5.1K in late June to 5.1K by the end of September, demonstrating consistent engagement.
For more detailed insights and data, visit Sensor Tower.